Archive for the “Games” Category


After looking for a 3D Engine, I’ve choosen to code myself one that fits my needs. The game will be free software, so there no need of a comercial feeling (e.g. packing, hidding … etc.. the fs for the game models, textures, etc…).

At the moment, I’m using:

  • SDL
  • OpenGL (GL and Glu Extensions, not GLUT!)
  • ODE
  • libmd3 (debian package)

There is a lot TO DO:

  • BSP Maps (Blender or GtkRadiant compatible… I still don’t know)
  • Python Scripting
  • Bezier Paths (for the camera tracking)
  • Lots of models
  • Lots of textures
  • Lots of 2D stuff for the non 3D layer (hud, messages, etc…)

If you are interested please contact me.

The project is hosted at: Naves@GoogleCode

Comments No Comments »

A few students from my shool of science university a I are planning to make a game inspired by titles like WipeOut Pulse 1 and the rest of the series!

I’m reviewing some 3D engines, I’ve two in mind, because our game must be distributed under a GPL license:

  • Crystal Space 2 - it’s GPL
  • Ogre 3D 3 - it’s LGPL (for ours needs).

Ogre 3D based game screenshot
Ogre 3D based game screenshot

Certanly I like Ogre 3D because of the screenshots of actually working game the have in their site. Crystal Space screenshots are outdated, and it’s not comatible with GLSL… sad. So I think we finally will use Ogre and SDL for the input control.

Comments No Comments »